
I already know that I’m going to be the unpopular opinion and I don’t expect to get any fans from this review, but I can’t help but feel like a lot of the aspects of this game that bothered me are being overlooked in lieu of the graphics. Bramble: The Mountain King is a linear adventure, horror-lite game taking inspiration from Nordic folklore developed by Dimfrost Studio.
Story: The atmosphere of the game is well developed, and progressively becomes more ominous as the story progresses. Even though this is a horror-lite style of game, it does rely heavily on gory visuals to unsettle the audience. It was nice that the story was voice narrated. This helped to reinforce the idea of a story being told, or having a story read to you.
Pacing: The game is relatively steady depending on how easily the player overcomes different types of obstacles or boss fights. The somewhat janky controls for the character’s movement often leads to frustrating delays by not responding well to player input and command.
Visual: It’s obvious that Dimfrost poured a lot of their attention into the visuals for this game. It’s beautiful. I don’t dispute that at all. The thing is, I can’t help but wonder how many people can play this game on high or ultra graphics like it is supposedly intended to be seen. The average gamer doesn’t have high end graphics cards and so they’re paying for this gorgeous game they can’t fully enjoy because it won’t run without lagging all over the place.
The animation style is well selected. It fits the game, the type of story, and the settings where the main character would be wandering from one area to the next. Soft, fantasy-feel, and creepy. And don’t forget all the inclusion of gore details from wading through intestines and other internal organ refuse, to repeatedly shanking a demon woman in the heart (100 times in a row for an achievement) and having blood spray all over a little boy’s face with every stab.
Audio: The ambient music seems to fit the setting well enough, and I have no complaints in that respect. In contrast, I absolutely hated the screeching and squalling of the little gnome children. It hurt my ears and grated my nerves to the point where I had to turn the sound off when I interacted with any of them that were crying. Like forks scraping across a ceramic plate, oof.
The lack of voice acting for the characters isn’t exactly a negative. It played into the way the narrator was someone was supposedly reading you a twisted bedtime fairytale story. A stylistic choice.
Gameplay: As I mentioned before, the ability to control the movements of the character was more than a little loosey-goosey at times and downright infuriating in some instances. I feel like if the controls had been tightened up a little to be more responsive on the interface, perhaps that would have been a little less irritated when the character repeatedly ran in a direction I wasn’t aiming.
Another thing I noticed is the reuse of mechanics in the game. It’s not a long game. The same use of hide from the light, hide from the sound, hide from the troll, hide from whatever is overused. There are lots of things you can do in an adventure game, add in more variety! That same thing is employed in at least three different areas and it’s only a four-hour long game. The lack of variety is really disappointing to me.
I will say that the “boss fights” are very well done. Those are unique (mostly) and I thought they are clever and in theme with whatever is going on at the time in game. Kudos there, awesome job. Wish the innovation of those battles was brought to the rest of the passive gameplay.
Accessibility: I will say this, Dimfrost did step up and put in an option for colorblind people. And not just one option, but several different types of colorblindness. Very cool of them to do that. They also had subtitles available for those who are hard of hearing or just like subtitles, and an assortment of languages to choose from for which the game could be played.
Conclusion: I can’t shake the feeling that the developers leaned heavily into the graphics and neglected the gameplay and controls part of this game a bit. Perhaps a few more hours of polishing would have really made a difference. The price is about $30 dollars for a four-hour game. That’s a bit rich for my blood. I won’t be recommending this game unless you really don’t care about the price, and you want to stare at something pretty. The story is alright. The boss fights are great. There were very janky controls that often frustrated me. The gnome children cries are absolute torture for your ears…
Overall, the game is very attractive, but I ran into a lot of hangups that really rubbed me the wrong way. Don’t get this game unless it’s on deep discount.
Bonus:
Does the game have achievements? Yes.
Are they tedious/impossible? There is one that is tedious but depends on how much time you want to spend trying to get a perfect run.
Are they fun/worth your time? All except the perfect run are relatively reasonable. As for the last one: In my opinion, life’s too short.
Are they easy, playthrough only achievements? No, perhaps a handful are story related. Many are collections you have to look for, and a few more are random things some players might get without trying if they enjoy playing around.
Other: There is chapter selection if you want to hop back though the chapters to get to an achievement that you may have missed without having to replay the whole game. That’s always nice.
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